Frozen is a picturesque, relaxing and occasionally stressful Norse game through a mythical Norse landscape. You spend your time building villages, taming wildlife, raiding enemies, and generally enjoying the laid-back musical beats. It’s a good game that we love to play, but that doesn’t mean it’s perfect.
In fact, there are many ways that Frozenheim could be improved, ways that could take it to the next level. What we have here is a fantastic foundation for further development, and the idea that even one of these could be implemented is quite exciting.
8 More types of food
Food is one of the most important elements of Frozenheim. Without it, you will lose. It’s that easy. The thing is that the system has not been developed enough. There is only one resource that governs Food: Food. Sure, multiple buildings produce it, but they all make a unified number work.
Increasing the amount of resources that feed on Food would add more depth to the mechanic. You can use that as a springboard to introduce diets and link it to happiness and such. Heck, you could give people a reason not to just fish and break game balance with just one warehouse.
7 craft resources
Expanding this further, there are only two “craft” resources: clothing and steel. These two resources require thought when producing and add a lot to the game. Clothing removes skins, which are necessary for certain units and upgrades. Steel requires Bog Iron and the painfully restricted Wood resource.
It is interesting to decide when to produce these high-quality Resources, when to stop, or how to manage their flow. It is a player choice that only enhances the strategic elements of the game. More of these resources would further increase the depth of the game. An easy example would be the ability to make bread out of wheat.
6 Diplomacy and Trade
Frozenheim has a fairly basic trading system that is based around neutral caravans and the Market. As a feature, this works fine. You can use it to break game balance, but for the most part, Marketplace does its job. The thing is, trading this way is not very attractive. It’s more like going through the motions.
Allowing players to communicate with their neighbors through diplomacy, and by extension opening up the option of trade routes or actual trade, would be preferable to the current system. As it stands, every civilization is an enemy, and your only way to interact with them is by sticking an ax through their necks and burning down their house. More options are almost always a good thing.
5 More military units
Having more ways to engage in combat would be great. Maybe even removing Clan units entirely just to expand the unit pool, and instead buffing those units into their respective Clans would suffice. As it is, everything is very basic, and due to the balance of the units, that group becomes small in reality.
4 even more clans
Frozenheim has four clans, and they are one of the best aspects of the game. Each one feels powerful and unique and promotes interesting playstyles. We would love to see more clans added. Introduce more ways to play and interact, or duplicate a specific focus.
As it stands, there are no clans that specialize in naval warfare. Give that Clan bonuses to fishing, ship building, sea combat bonuses, and temporary bonuses when fighting after landing. The possibilities are endless, and we want them all…somehow.
3 Review of happiness and discontent
This is a big one. As it is, both happiness and discontent are woefully undercooked. All happiness does is increase how fast your population grows (which is mostly irrelevant in practice). Discontent, on the other hand, is so mediocre that it will do virtually nothing for the entire game and will occasionally threaten to destroy out of nowhere.
These systems need some kind of revision. For example, why not make Happiness affect the productivity of your population or increase your combat effectiveness? Link it to Unhappy More. Make discontent less of a switch. Heck, tie it to the aforementioned expanded food system.
two enhanced religion
The religion in Frozenheim is also a bit crude. In short, if you have an Altar, your people are religiously happy. That’s more or less the impact. Arguably you can include Temples in this and introduce the Blessing system, but that doesn’t apply to all maps. Something could be done to make both things more interesting.
For example, use the Clan system as a template. Why not introduce something like a dedication to a specific Deity and introduce technology based on that god? New boons or improved versions of said boons would be interesting. How about having the faith of your population as a resource that is used to use Blessings and research technology? Much more could be done here.
1 More variety of buildings
Building villages in Frozenheim is one of the best aspects of the game, and it’s a lot of fun, at first. The thing is, there isn’t enough here. Many buildings are simply inferior versions of other buildings (see all food buildings that aren’t a fisherman’s shack), and others are disposable once.
If you have built one town, you have built them all. Even without the greatest understanding of game systems, you’ll likely find yourself effortlessly minimizing and maximizing your builds, then repeating that format every time. Even structures and defensive options are lacking. More build variety, please.
Next:Frozenheim – Survival Mode Guide