In our All codes lost guide, we will give you the solutions to every code puzzle in the game that we have found. That is, we will tell you how to solve the codes in the apartment where B-12 is, the red note in the safe next to the musician in the slums, and the one in Seamus’s room. Before we get started though, just know that there may be some SPOILERS ahead.
All codes in Stray
The first of all the Stray codes that you can come across is the apartment where you find B-12 in Chapter 3. You need to dial 3748 to unlock it. The solution is behind a board in the room on the right. You have to lower the cube to reveal it. We’ll add more details here if it turns out that all the codes are individual.
The second code you’re likely to come across is when you’re trying to unlock the safe with the red note in Slums in Chapter 4. It’s the one in the alley near the musician. This one is a bit more complicated. The solution to the second of all Stray codes is 1283. If you want to do this correctly, go talk to Elliot the programmer. This NPC is near the two old ladies in the corner farthest to the right of the Guardian (facing away from the Guardian). Elliot will tell you to go to the Dufer Bar, jump on the bar and drop the painting next to the sign to find out the code.
The third and last of all the Stray codes we’ve found unlocks the terminal in Seamus’s apartment in Chapter 6. The code here is 2511. How do you find this one out? Well, behind the painting with two robots shaking hands is a clue that says “Time will tell”. There are four clocks on the wall. One points at 2 o’clock, one at five, and two point at one o’clock. Therefore, 2511.