Apex Legends Mobile’s Rhapsody is designed with potential targets in mind, including the scan target

Apex Legends Mobile Season 2 has been going well, largely due to the battle royale game’s latest playable legend, Rhapsody. Like Fade, Rhapsody is described as a “mobile first” legend, meaning it’s exclusive to the Apex Legends mobile spinoff, at least for now. As a full-time GM and part-time Hacker, Rhapsody is an incredibly fun support Legend, possessing powerful sound-based abilities that disrupt opponents and buff allies.

At the start of Season 2, many players (myself included) believed that Rhapsody had been included in Apex Legends Mobile as soon as it was for his ult, Rowdy’s Rave, which erects a wall of flickering light that blocks sight and an opponent’s scans. . It seemed like Rhapsody was a preventative measure to prevent the Apex Legends scan meta from appearing in Apex Legends Mobile. And while that meta did play a role in Rhapsody’s design, that’s not the entire basis behind its design.

Jugando ahora: Apex Legends Mobile: Tráiler de lanzamiento de distorsión

Por contexto, el metaanálisis ha sido un tema candente en la comunidad de Apex Legends durante años. Varios personajes tienen habilidades que les permiten escanear a los enemigos y revelar su posición a través de objetos sólidos; es esencialmente un wallhacking incorporado y no hay forma de contrarrestarlo. Como puede suponer, ser capaz de ver a su enemigo a través de una pared sin oposición es una habilidad increíblemente útil en un juego de disparos en primera persona, lo que anima a los escuadrones a tener al menos una leyenda que pueda escanear, como Bloodhound o Seer, para tener una mejor oportunidad de ganar.

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Lidiar con el meta de escaneo se ha convertido en un problema complejo, ya que los escaneos han evolucionado con la adición de nuevos personajes. La capacidad de Ash para revelar la posición de los asesinos de un jugador se considera un escaneo, por ejemplo, al igual que la capacidad de Fuse para resaltar a todos los enemigos atrapados en su habilidad máxima, The Motherlode. Incluso dos de las habilidades del nuevo personaje de Apex Legends Season 14, Vantage, se consideran escaneos, aunque ninguna funciona a través de paredes como la mayoría de las otras leyendas de escaneo. Sin una definición singular de lo que es un escaneo, un contador duro en el juego de consola/PC para todos los escaneos sería superado en gran medida, lo que explica la vacilación de Respawn de agregar una “leyenda anti-escaneo” a Apex Legends.

Pero en Apex Legends Mobile, donde la única leyenda del escaneo a partir de la temporada 2 es Bloodhound, Respawn tiene la oportunidad de disuadir a esa estrategia de que alguna vez tome prominencia seleccionando qué tipo de leyendas del escaneo finalmente se incorporan al juego y qué estrategias existen para contrarrestarlos, contadores como Rhapsody, la primera verdadera leyenda anti-escáner.

“Lo último de Rhapsody es definitivamente un buen contrajuego para muchas de las habilidades basadas en escaneo”, dijo a GameSpot el diseñador senior de juegos de Apex Legends Mobile, Jason Shifter. “Nos encanta cuando los jugadores encuentran nuevas formas de jugar en nuestro juego, así que cuando pensamos en oportunidades para nuevas leyendas, siempre miramos metas actuales, pasadas y futuras potenciales. Cuando se creó Rhapsody, queríamos cumplir la fantasía de poder de controlando el sonido. Entonces, el siguiente paso lógico era evaluar cómo encajarían sus habilidades en la dinámica actual y luego decidir hasta dónde llevarla”.

Al equipo de Apex Legends Mobile le gusta cómo se ha desempeñado Rhapsody hasta ahora, encarnando su filosofía de crear personajes que hagan que los jugadores se sientan poderosos e inteligentes. “Ella aterrizó en el espacio que sentimos que era una adición saludable al meta actual”, dijo Shifter.

El personaje también ha sorprendido a Respawn, ya que el equipo ha visto datos que sugieren que los jugadores están adaptando su kit de habilidades principalmente enfocado al aire libre para luchar en interiores. Y a pesar de su papel como leyenda de apoyo, algunos jugadores están usando las habilidades de Rhapsody de manera más ofensiva o para compensar la actual falta de personajes de reconocimiento de Apex Legends Mobile.

“Los jugadores también utilizan [Rowdy’s Rave] to create a flanking opportunity to get to a more advantageous position,” said Apex Legends Mobile Lead Game Designer Chad Wilson. “We’ve seen teams coordinate with her to create a high mobility kit combined with Octane’s jump pads. We have also noticed that players use it [passive] ability to successfully track legends and become an inconspicuous ‘tracker’ character. One cool tactic I’ve been seeing more and more of is using his ultimate as a diversionary tactic. Since players can’t see if you’re behind the wall, they’ll often shoot through it thinking you’re there even when you’re not. It’s the perfect way to make opponents reveal their locations and catch them off guard when you appear out of nowhere.”

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Apex Legends Mobile features three supporting Legends as of Season 2: Loba, Rhapsody, and Lifeline.

I also really like Rhapsody, but I’m biased. I’ve wanted a sound-based legend in Apex Legends for years, though I always imagined it would be more like an audio variation of Mirage, tricking opponents with noise instead of holograms. It didn’t take the Apex Legends Mobile team years to design and create Rhapsody, so sadly I can’t take credit for stating its existence, but it did take a while – the process of creating it took months.

“It takes a while to create each of these legends, however the exact time is determined by the number of new mechanics and ensuring there is enough time to iterate and refine them to ensure our first mobile legends feel as good as the others.” legends in the Apex Games,” Shifter said. “But creating a new legend goes beyond just developing the character mechanics. We also need to create all of the supporting content that our players expect for new legends: perks, [cinematics], its history and tradition. All that work combined is easily over 10 months for each mobile legend first.”

When creating a character like Rhapsody, you also have to take the third-person perspective into account. Apex Legends Mobile supports third-person play, and that means character models and abilities for new characters need to be designed in a way that players understand what they’re doing and what’s happening to them, whether they’re playing first-person or not. or in the third person. -person.

“Third person [mode] plays a huge role,” said Apex Legends Mobile Creative Director Kevin Childress. “It’s a special feature of Mobile-first that we should celebrate as it allows players to see themselves playing in the cool world we’re building. [Rhapsody’s drone] Rowdy was especially important here in establishing a third-person visual language and giving players something amazing to look at while running and gunning. We always ask ourselves, ‘What does it look like in the third person? It has to be amazing there too!’ We’re not just reviewing abilities, but it includes everything from run animations, slides, idle, and even how each Legend holds weapons uniquely based on their personalities.”

Pretty much everything to do with Rhapsody features a healthy dose of purple.
Pretty much everything to do with Rhapsody features a healthy dose of purple.

Rhapsody also stands out in the Apex Legends universe playable roster (made up of 24 faces if you count all the legends in both the PC/console game and the mobile game) in terms of color schemes and abilities. While many of the playable characters feature muted colors for their default skin, Rhapsody sports a vibrant purple. Her abilities are also incredibly flashy and loud – it’s hard to miss her presence in a match. Apex Legends has featured characters with outgoing personalities and obnoxiously obvious abilities before, but nothing quite like Rhapsody.

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“Rhapsody’s hometown is Kómma, which has strong cyberpunk designs and colors, purple being one of them,” Apex Legends Mobile lead artist Bernie Kang told me. “We also wanted his color scheme to stand out from the existing lineup of legends, so purple was an obvious choice for the team.”

“Rhapsody’s background is about holding concerts in an infamous nightlife city, which is both an aural and visual experience, so we wanted players to feel like she could throw a massive party anywhere on the battlefield with loud music and dazzling lights,” added Apex Legends Mobile lead writer Mike Rosenthal. “She bombards the senses as a strategy.”

To make sure Rhapsody was the best it could be, the Apex Legends Mobile team sought out consultants while creating it. Written as a Vietnamese woman, the team wanted to make sure Rhapsody was designed with precision, so Respawn formed a Community Council, including but not limited to the likes of G4TV host Gina Darling, Apex Legends streamer SamanthaKronos, ZA/UM writer Elise Trinh , and Respawn lead environmental artist Leah Augustine to provide feedback on the character’s look, mannerisms, and lore.

“Getting the right cultural background for a character is essential to us, and the most effective way to do this is to reach out to those with first-hand experience,” Rosenthal said. “Our UXR team organized a council of Vietnamese women from the Apex community to provide input on how to develop Rhapsody. Vietnamese EA members also gave us guidance. We also hired an amazing voice actress with a Vietnamese background. [Xanthe Huynh] who really brought the character to life.”

And of course, the Apex Legends Mobile team works with the Apex Legends team to ensure that the lore and backstory of characters from both games can co-exist in a way that makes sense. “We share our work and seek feedback during every step of development,” said Rosenthal. “This helps ensure that our new characters fit well within the established Apex universe.”

Only Respawn knows if that means we’ll finally see Rhapsody cross over to Apex Legends on console/PC, either as a playable Legend or as a character on a quest. For now, it’s a musical delight in Apex Legends Mobile and a bulwark against meta-analysis.

The products discussed here were independently chosen by our editors. GameSpot may get a portion of the proceeds if you purchase something featured on our site.


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