The Call of Duty: Modern Warfare 2 beta has changed visibility to make spotting enemy players easier than before after a series of complaints from the community.
Developer Infinity Ward has published a full article (opens in a new tab) detailing all the new changes in the ongoing beta for Call of Duty: Modern Warfare 2. Chief among the changes were adjustments to player visibility, which Infinity Ward felt “should make enemy targets easier to hit.” detect”.
These changes fix a massive issue players have had with the beta. Heading to the Modern Warfare 2 subreddit (opens in a new tab)you can find some fair examples (opens in a new tab) of players actively protesting player visibility (opens in a new tab), before today’s patch made adjustments. We hope the changes are enough to convince concerned players.
Elsewhere in the new Modern Warfare 2 beta patch notes is the introduction of two new maps: Sariff Bay and Sa’id. These two maps are actually taken from the sprawling Al Mazrah map from Call of Duty: Warzone 2, which should give you an idea of what to expect from the new battle royale game later this year.
Next, the massive Ground War mode returns, with two teams of 32 players battling it out using vehicles and weapons. Invasion, the huge sandbox mode with completely open maps, is now active as well, with two teams of 20 players and two teams of 20 AI fighters battling it out for victory.
Elsewhere, the distance at which enemy and ally footsteps can be heard has been reduced. Finally, weapons including the FTAC Recon, FFS Hurricane, Lachmann-556, M4, M16, Kastov-74u, and Lachmann Sub have received a list of changes, including reduced damage and minor increases in hipfire spread for SMGs. .
Check out our complete Call of Duty Modern Warfare 2 Beta Times guide for when you can take action.