Call of Duty Warzone 2: Map, AI, news, the developers tell us everything!

Game News Call of Duty Warzone 2: Map, AI, news, the developers tell us everything!

Yes, during the last Call of Duty Next, Activision and the Infinity Ward studio finally lifted the veil on Warzone 2.0, the sequel to the famous free-to-play battle royale. One, it will still be free, two, it will benefit from all the gameplay improvements of Modern Warfare 2. To find out more about the subject, we were able to chat with Eric Biessman and Jack O’Hara, respectively Senior Creative Director at Raven Software and Game Director at Infinity Ward (several teams are on deck for this project). As you will see, we have plenty of interesting information. Hop, on track!

After Verdansk and Caldera, what is your goal with the Warzone 2.0 map?

Eric Biessman, Senior Creative Director (Raven Software):

“That’s a very good question. I think the most important point is that we always want to offer new gameplay! We learned from the last 3 years about Warzone, what people liked and what they didn’t like. And going through this information, we know we want smoother handling, various ways to engage players. When you go to Al Mazrah (new Warzone 2.0 map – free game scheduled for November 16, 2022 on PC and consoles, editor’s note) you will see, it is a summary of our best learning”.

“Also, the biggest change (in Warzone 2.0, editor’s note) is water. From the point of view of the maps, now it is possible to swim, there are boats”.

Jack O’Hara, Game Director (Infinity Ward):

“(For Warzone 2.0, editor’s note) we have new technology for water – also for terrain, so we are excited for Al Mazrah but when we were doing the first Warzone, we were developing a lot of tools alongside creating Verdansk (cult map from the previous game, editor’s note). This time we had all the tools from the start. So we were able to take more time to prepare the map, to be more judicious, to try more things. It allowed us to sit down and plan the map from the beginning, its various infrastructures, the paths that lead to the points of interest (…) and how these differ from each other”.

“We have for example the Old Town, a corner surrounded by high walls which gives interesting, dense urban fights. Then there is also the Village of Sawah, half under water, with a whole part demolished on the sides. You walk with water up to your chest, you can bring vehicles as the water is quite deep. Then you can then go to the Caves, with a boat to explore the underground. We were able to give a lot of variety inside each playing space”.

We understand that Al Mazrah would be the biggest map!

Eric Biessman, Senior Creative Director (Raven Software):

“You could make a size comparison, but I don’t have a good way of reporting it. It’s bigger (than Verdansk or Caldera, editor’s note). Sorry ! (laughs)”.

In Warzone 2.0, you bet on AI. Can you explain to us?

Eric Biessman, Senior Creative Director (Raven Software):

“We wanted to create more threats, more activities for the player (…) When you tumble on the map, there is AI scattered throughout the terrain, if you go into a building, you will be able to fight against them. It’s your story, your decisions, isn’t it! If you try and there are repeated shots, your opponents (the real players, editor’s note) will know that you are around. You can also try a more discreet approach. AIs keep the best loot because crates and items on shelves and floors are much more common in buildings than in the deserted city.”

“As the game progresses, you will unlock “Strong Holds”, places planned upstream with AI. It’s like a little quest. You enter it, destroy all the AI, you defuse a bomb, then you will have as a reward a key to enter the “Blacksite”. Here, the idea is the same, it’s populated by AI, except that there is a boss. If you win against him, you will get a special reward. That’s how it’s evolving on that side.”

“As for the Gulag, we are experimenting with a character called the Jailer. It’s a secondary threat. The objective, in the Gulag, will sometimes be to eliminate the other team (new in Warzone, note). It’s 2 against 2, the Jailer shakes things up a bit (…) he’s there to threaten and challenge the players – even if the goal is still to beat the other team and regain their place in the game ”.

Call of Duty Warzone 2: Map, AI, news, the developers tell us everything!Call of Duty Warzone 2: Map, AI, news, the developers tell us everything!

Jack O’Hara, Game Director (Infinity Ward):

“At launch, between the battle royale experience and DMZ (sandbox mode recently announced, editor’s note) I think people will already have plenty to do! Then we have other things to come over the Seasons. We have teams that started working on Season 2 six months ago. We will always seek the maximum quality in terms of content. We will update the game every season as much as possible”.

About Call of Duty: Warzone

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