Crisis Core: Final Fantasy VII Reunion is apparently much more than a remaster, but not a “full remake”

Image: Square Enix

If you weren’t already overloaded with some amazing RPG experiences on Switch, this winter Square Enix is ​​also releasing the action RPG. Crisis Core: Final Fantasy VII Reunion on the hybrid platform.

We’ve previously heard how it will go “way beyond” a remaster, but how far will it go? In a recent interview with Everyeye (translated by Nintendo Everything), the game’s creative producer, Tetsuya Nomura, went into more detail.

Apparently it’s “really hard” to define, but it’s “much more of a remaster” rather than a full remake. The name ‘Meeting’ is used to tie it all together:

“We had mixed feelings about it, as we weren’t sure how best to describe the project. At one point there was also a discussion about calling it a ‘remake’ or ‘remaster’. I think the product is closer to the definition of a remaster, since the story hasn’t changed at all and it’s always the same game.

On the technical side, however, the graphics have been completely revamped, the models have been redone from scratch, many scenes that were only subtitled in the original are now dubbed, and the combat system has also been updated. We’re still not sure what term best describes the game, which is why we use ‘gathering’. It’s really complicated, as it is much more than a remaster, but at the same time it is not a complete remake.

So, there you have it: It’s a bit of both, but it doesn’t go the whole yard in terms of being a “full remake.”

The game promises to include updated 3D models, full voiceovers, and new musical arrangements. If you’re not completely familiar with this release, it made its PSP debut in 2007 and is a prequel to Final Fantasy VII starring Zach Fair, a major character in the FFVII mythos:

“The way her story intertwines with the fates of characters like Cloud, Aerith, Tifa and Sephiroth will leave a lasting impression.”

Are you looking forward to this upcoming Switch release? Tell us below.


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