Cult Of The Lamb: Best Weapons, Curses & Tarot Cards

Massive Monster’s Cult Of The Lamb is an adorably frenetic addition to the roguelite genre and what it has become. It’s inherently Devolver, harvesting the best bits from Enter The Gungeon, Stardew Valley, and The Binding Of Isaac and, to everyone’s surprise, throwing them all into a cult management sim. There are cute NPC followers, farm plots, tombs, fighting pits, brainwashing rituals, and an evil fox in a cape, and it’s all underscored by an action-RPG combat system that’s deeper than it first appears. view.

Cult Of The Lamb weapons are offered randomly and the same goes for curses (ie magic spells) and tarot cards (ie modifiers) which add variety to the crusades and the quest to dethrone the four bishops. The first two are upgraded with Faith and a separate skill tree that unlocks different types (Divine, Vampiric) and status effects (Frost, Poison), while tarot cards can be obtained through quests, purchased from items and stack with others mid-crusade. to create the best career possible. The RNG can be deafening as merchant NPCs like Clauneck prefer to let fate decide, but here are our picks for the best weapons, curses, and tarot cards to wield while away from your herd.

Playing now: Review of the video Cult of the Lamb

For more tips, rituals, and sermons, read our Cult Of The Lamb review.


Cult’s Bane Gauntlets are anything but smooth.

Bane Gauntlets

Like the Bane Dagger, Bane Gauntlets have a chance to poison enemies and deal damage over an extended period of time, which is a direct benefit to the weapon type and its innate ability to unleash combos that stun enemies. enemies. Attacks are slow, but can be blessed by tarot cards (i.e. Divine Strength) for extra speed or to create a useful dose of poison for areas like Anura and Silk Cradle.

ruthless hammer

It’s simple: Little lamb, big hammer. The Merciless Hammer focuses primarily on critical hits and while the Merciless Ax is there, it is a Cult weapon that prioritizes damage and knockback. It’s slower due to its targeting system, but single shots are great for any force/tank/Radahn build.

vampire ax

The vampire ax screams interview with a vampire thanks to its ornate design and appetite for any life force that moves. Has a chance to award a Blue Heart each time an enemy is defeated and can be further amplified with The Arachnid (for poison) or Master of the Art (1.2x weapon damage).

necromantic sword

The Crusader’s Blade is suitable for most variants (Merciless, Vampiric) due to its balance of speed and damage and its flexibility with tarot cards. The necromantic sword finds value in becoming “the blade of death itself”, as killing different mobs can summon a little ghost friend who will attack enemies.

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Death's Wizard clears rooms as the Kool-Aid Man.
Death’s Wizard clears rooms as the Kool-Aid Man.

death wizard

Death’s Attendant wins “Best Melee” due to two outliers: consistency and cute ghost summons. The Necromancer Curse unleashes a devastating melee attack that leaves small phantom sprouts in its wake and is a useful tool for making space in crowded rooms and resolving larger Cult bosses, which have a weakness for turning a normal 1v1 into a fast-paced SNES era. , nightmare from bullet hell.

Divine Guardian

Divine Guardian is satisfyingly OP for two reasons: it’s the only true defensive curse, and it gives the Lamb invulnerability for two seconds. The blast spell still deals damage and knockback, but unlike Divine Blizzard (frost) and Divine Blight (poison), it trades status effects for the ability to deflect incoming projectiles, which can be used to counter boss rooms Cult’s most challenging.

path of the righteous

Path Of The Righteous is essentially Ichor Thrown+, as it allows Lambs to throw a fastball of ichor at an unsuspecting enemy and leave behind a pool of poison. The puddle it produces before impact increases its effectiveness, and while it’s an added bonus for endurance runs in Anura, it can also be indirectly improved through tarot cards like Ichor Earned, Ichor Lingered, and Ambrosia.

touch of the revenant

Similar to the death wizard’s curse, Touch Of The Revenant deals with more ghost friends who just aren’t having a good time in the underworld. The spell is cast in a straight line, creating a fissure in the ground that summons a series of ghosts to attack nearby enemies. The range is limited, but it’s a unique curse that can keep larger mobs and shameless projectile abusers out of your fleece.

Tarot cards

Divine Force is for swing-happy dagger experts.
Divine Force is for swing-happy dagger experts.

divine force

The divine force is all because attack rate means all and sometimes you’d rather spend a 30 minute run in Darkwood hitting every single thing that looks at you. Higher rarities like Divine Strength++ can increase attack rates by 2x (up from 1.25x) and that’s a huge win for cult leaders who prefer daggers, swords, axes, and anything else other than the Hammer of Warmaker.

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the arachnid

The Arachnid is a default tarot card but it has no cure (or limits). Applies a poison status effect to enemies hit, which can give basic weapons (traitor’s knives) an extra edge or turn zealous axes, vampiric swords, and necromantic daggers into more dangerous builds.

Ambrosia can be found in Forneus The Cat's item shop.
Ambrosia can be found in Forneus The Cat’s item shop.


While All Seeing Sun and Weeping Moon are great card choices, “Liquor of the Gods” increases curse attack damage by 1.25x and stacks as you gain Faith and unlock Might of the Devout tiers I-V. Ambrosia It costs 30 gold and can be found in Forneus the Cat’s pop-up shop, which can appear as a random room during a Crusade. Tip: Look for the NPC house that is marked with a little cat icon.

burning trail

Blazing Trail is for dodge roll romantics. The card was designed to “punish those who dare stand in your way” as it adds a bit of extra damage when rolling towards enemies, a new secondary ability that really shines alongside the chaotic parts of Darkwood and Anchordeep. It can be purchased from the Tarot Card Merchant in the Spore Grotto for 35 coins after encountering Sozo’s mushroom minions in Anura.

The Hearts III

Like The Hearts I and II cards, The Hearts III allows Lambs to gain two additional Red Hearts which can make all the difference in Resistance Crusades and boss encounters that require a level. 3 sacrifice. Ratoo sells the tarot card in a heart room for 100 gold, and while the heart rooms appear randomly, it’s hard to miss the NPC and his heartbreak entourage. Ratoo is clearly going through it, and river boy The laid-back OST theme (aptly named “Ratoo”) is worth diving headfirst into.

For more on instant indie success, check out our Cult of the Lamb review and tips for beginners.

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