First impressions matter, and Cyberpunk 2077 players didn’t get a good one: When CD Projekt Red’s latest open-world game released in late 2020, players were put off by a long list of bugs, prompting a storm of negative comments. publicity both in the press and in the gaming communities. The developer has done a lot of work on Cyberpunk 2077 since then, but it’s been the release of Cyberpunk Edgerunners on Netflix that has ultimately brought players back to the game.
After Edgerunners debuted on September 13, CD Project Red says, one million players visited Night City every day for the following week. Judging by Steam’s Cyberpunk 2077 player data, that number continues to rise: the peak number of players in the last three days has been over 80,000, and that’s not counting everyone playing the GOG version or on consoles. .
Of course, that’s nowhere near a million. concurrent cyberpunk 2077 gamers saw only on steam in the first few days after it launched, but it’s well above where it’s been sitting ever since: concurrent player count has been in the 15,000 range for most of the summer, after a brief spike in late February. after patch 1.5.
Edgerunners coincided with another major update for Cyberpunk 2077, patch 1.6, which added additional content drawn from the anime series, as well as the much-requested costume transmogrification system. We also learned a bit about the first DLC expansion, Cyberpunk 2077: Phantom Liberty, which will see V embroiled in a “spy thriller” set in an entirely new district in Night City when it launches in early 2023.
Cyberpunk 2077’s poor initial impact set the game’s narrative for the following year, and I’ve gone on record that I thought it could have been very different. Perhaps Edgerunners will be the catalyst for a major shift in the way this fascinating game is thought of and discussed in the future.