Cyberpunk 2077’s quest director has spoken out about the game’s difficult launch and change nearly two years later.
As shown in the Reddit post just below, Paweł Sasko recently spoke to viewers on his personal Twitch channel. (opens in a new tab) on the difficulties of launching Cyberpunk 2077 in late 2020 and how it’s doing now. “It’s hard to express, when you’re putting so much heart and work into something,” Sasko began.
“And you know for some of us it’s been six, seven, eight years at times, especially for those who started at the very beginning,” the search director continued. “So to have this moment, of people liking something we did, really feels a little unreal. That people are finally appreciating it.”
Regarding the release of Cyberpunk 2077, Sasko said “after the release, I couldn’t believe, after a while, I did it, but at first I couldn’t believe, and I remember […] my dear girlfriend, she was watching me fucking completely destroyed. But it’s good to be back. It’s fucking good to be back. That was really so heartbreaking.”
What Sasko is talking about here, if you’re not familiar with Cyberpunk 2077’s journey, is the game’s extremely difficult launch period. Bugs abounded and performance issues plagued the PS4 and Xbox One versions of the game, so much so that developer CD Projekt issued refunds after the game was temporarily pulled from sale on PS4.
However, now, almost two years after Cyberpunk 2077 was released in December 2020, we are seeing a resurgence of the game. Aided in large part by Studio Trigger’s excellent Netflix anime spin-off, over a million players ventured into Night City every day last week, and over the weekend the game eclipsed the record for The Witcher 3 Steam concurrent players to set a new benchmark. Sasko’s new comments reflect that incredibly long road ahead for CD Projekt developers.
This is where you can find all the new cyberpunk 2077 weapons included in the Edgerunners update.