Dead Cells accessibility-focused update adds assist mode, difficulty options, and more

Motion Twin and Evil Empire’s fantastic roguelike Dead Cells has received another new update as of yesterday, and it’s a pretty big one too.

The studios have teamed up with AbleGamers and members of the Dead Cells community to help bring tons of new accessibility features to the game. An Evil Empire spokesperson said that “the intent of this update is to allow players who are fighting or otherwise unable to play, Dead cells in order to experience the game as we intended. We received feedback during beta testing that some people who don’t “need” assist mode will use it anyway and the result is that they won’t play. Dead cells like a challenging roguelike.”

Some of the new options include an assist mode, where you can choose how many lives you have (1, 3, 7, or infinite), turn on auto hit, select an option to reveal the entire map, and adjust the damage you take. Other new additions to the game, such as the ability to change the font, new difficulty modes, making status icons easier to see, turning off blood, new inputs for certain moves, and customization for various sound effects.

These are all wonderful additions to the game and will make it more accessible for those who have wanted to try Dead Cells but have been intimidated or struggle with the roguelike genre.

Here are all the changes included in the Dead Cells ‘Breaking Barriers’ update:


Important features

Added a new assist mode to the options menu:
continue mode – every time you die you can resurrect from the beginning of the biome. (this effectively already existed when you exit the game when you die, now it’s just ‘official’)
Auto hit mode – Automatically target nearby enemies with your primary melee weapon.
– Adjustable trap damage, enemy damage and enemy health in percentage increments.
– Option for slower stop window and capture speed

New game options:
– Hold to jump.
– Hold to roll.
– Shield change option, instead of a long press.

New input options:
– Customizable long interaction input.
– Customizable dive attack input.
– Customizable functions for the left stick, right stick Y directional pad.

New video options:
– Customizable HUD transparency and size.
– New font option: Arial.
– Customizable Brutality / Tactical / Survival colors.
– Show stat icons in addition to their color.
– Shows critical hit feedback on the HUD.
– Show effect icons in item descriptions. If two effects synergize with each other, the icons glow.
– Schematics for Headless, Enemies, Skills, Projectiles and Secrets.
– Disable blood.
– Reduce the number of particles.

New sound options:
– Customize sound effect categories individually (assets, enemies, environment, etc.)
– Added a customizable sound priority system to limit the number of sounds at once.

Barnacle: New critical condition on bleeding or poisoned targets to make it less awkward (and bad).
Tentacle– Many bug fixes. It should be much more reliable now.
Lever– New critical condition on stunned enemies to make it less awkward as well.
Magnetic Grenade– Complete rework, doesn’t send enemies flying (often at your head) but instead pulls them into the blast.
biting pets: Now much more resistant to attacks and effects that don’t specifically target them.
corrupt power: now in % instead of a fixed bonus. There is no other difference functionally speaking.
raven wings– Many bug fixes.
Lure– Can be manually detonated after a few moments (not a grenade, but you don’t have to clumsily wait for it to explode if you don’t want to)
– The cost of most starter items has been drastically reduced, to make the early game less tedious for new players and to make the new items a viable unlock option while trying to get your flask, gold, and other useful improvements.
– Reverted the changes in Lever. Update 29.1
Barnacle no longer crits on bleeding enemies. Update 29.1
Machete and pistol: Third hit now ignores side shields. Update 29.1
HOT It should now be easier to hit the player when they are in the air. Update 29.2

Graphics and user interface
– Added an option to change the text size of Item NamesArticle Item Descriptions Y dialogues. (Update 29.1)
Added an option to increase the size of the attack ads. (Update 29.1)
Added a new font to choose from: “Adys”. (Update 29.1)
Added an option to add a color filter between the background and the foreground. The color and opacity of the filter can be freely customized. (Update 29.1)
Reorganized the entire Options menu and added a new “Accessibility” section. (Update 29.1)
The texts in the stat selection menu no longer use “Red”, “Purple”, and “Green”, but rather “Brutality”, “Tactics”, and “Survival”. (Update 29.1)
The crown Y The lighthouse they now have different doors that lead to their biomes. (Update 29.2)

Quality of life
– Reworked all player animations to correctly show the head behind the body, when needed.
– Added a new refresh popup which shows all the information about our latest update, when you start the game for the first time. (Update 29.2)

Error correction
thunder shield is no longer considered a ranged weapon. (Update 29.1)
Fixed face flaskThe “Arrow Barrage” affix does not deal any damage. (Update 29.1)
Fixed a bug where scrolling in options felt “bumpy”. (Update 29.1)
Fixed kamikaze golden bat appearing on the ground training room. (Update 29.1)
Fixed some soft crashes with the power of chicken. (Update 29.2)
Fixed some visual overlay bugs on the World map. (Update 29.2)

There’s still more to come from Dead Cells this year, as the developers have promised more updates, including more biomes, in future free updates. We will never stop playing at this rate!

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Accessibility in gaming has been steadily improving over the years, and with organizations like AbleGamers raising awareness and helping bring updates like this to all kinds of video games across all genres, things can only keep getting better.

Still playing Dead Cells? Or does this update make you more tempted to dive in for the first time? Share your thoughts with us in the comments!

Other readings:

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