immortal devil is one of the most talked about games in the industry right now, but not for very good reasons. The recently released mobile title is free-to-play and relies heavily on microtransactions that make the game almost unplayable for many long-time fans of the franchise.
Having said that, immortal devil It’s not the first example of a game facing backlash over what it sees as pay-to-win microtransaction systems. However, the magnitude of the controversy surrounding Immortal It puts it squarely in comparison to some of the worst microtransaction controversies of all time.
The Diablo Immortal Microtransaction Controversy
The state of immortal devil Microtransactions have been a point of contention among the gaming community, and it’s clear why. Throughout the game, players can choose to shop their way through what are otherwise time-consuming tasks to level up and obtain loot. Players can purchase mods, crafting materials, perks, and loot boxes, among other things, all aimed at enhancing and speeding up the experience. Certain players have reported spending up to $20,000 on immortal devil without getting a single Legendary Gem, one of the high-end items that most would assume is best obtained through in-game purchases.
Despite the vocal disdain for in-game microtransactions, it is reported that immortal devil It earned $24 million in its first two weeks, suggesting the formula has found an audience. Since Legendary Gems are only available through microtransactions, many have raised that it could potentially cost up to $100,000 of real-world money to max out a player character. These numbers have made the game rise up the ranks in microtransaction controversies.
The Star Wars Battlefront 2 Microtransaction Controversy
Despite the positive critical reception of DICE Star Wars 2 Battlefront, was subject to a significant amount of controversy upon its release. The controversy was very similar in scale and profile to immortal devilas in launch battlefront 2 pushed players towards a purchasable in-game currency known as crystals. As expected, these crystals had a much higher value than the base currency of Credits, which could be obtained without payment. These crystals did unlock key playable heroes an easier process, since doing it without payment requires about 40 hours of gameplay.
With core aspects of the game essentially locked away behind paywalls, frustration reached a boiling point early in the game’s life. The backlash was so strong that EA removed the microtransactions from battlefront 2 for a short period to reassess prices, giving credence to the intensity of the negative reception it received.
The Grand Theft Auto Online Microtransaction Controversy
The hugely popular online mode for grand theft auto 5 it is also known for its microtransactions. gta online has proven to be such a success for Rockstar that it was recently given its own standalone release.
gta online players can receive in-game cash through purchasable “Shark Cards,” with the more expensive version of “Megladon” netting players $8 million in in-game currency for $99.99 USD. The impetus for purchasing in-game currency has only grown as the game releases more content over time, with larger apartments, cars, planes, and yachts requiring large amounts of cash. For example, the Luxor Deluxe jet in gta online it costs players $10 million, which requires over $100 of real-world money.
All the goods in gta online can be purchased with money accumulated through free play, however, the time and effort required are sometimes beyond the reach of fans. With gta online going so far as to launch its own subscription service called GTA+, the scale of its in-game purchases may even exceed Devil Immortal.
The FIFA Ultimate Team microtransaction controversy
An ongoing example of microtransaction controversies comes from another EA franchise, fifa. EA introduced the “Ultimate Team” game mode in FIFA 09which has remained a constant source of controversy among fans ever since.
Ultimate Team mode sees players build their own personal team from a roster of players from real-world leagues and a variety of skill levels. The main goal of the mode is to improve gear over time and eventually own some of the best players in the real world with strong stats to get the most buffs in the game.
Players can be purchased from the in-game transfer market, with the price of high-end players and their special card variants reaching over millions of coins. In this way, the gameplay almost requires opening loot boxes or “packs” in the game if a player wants to have any feasible chance of playing the sought cards. With the fifa series still dominating the UK bestseller charts, reliance on microtransactions appears to have become normalized within the community, setting it apart from the vocally disgruntled fans of immortal devil.
immortal devil is now available on mobile devices and PC.