Diablo Immortal: Players can no longer gain experience because they are deemed “too high level” by the game

news tip Diablo Immortal: Players can no longer gain experience because they are deemed “too high level” by the game

Since its release, there have been countless controversies around Diablo Immortal and especially its economic model. But here, this new controversy, it does not revolve around monetization but rather the tools put in place to avoid too big differences in level.

Experienced brake mechanics

At the root of this controversy is a mechanic that Blizzard invented to ensure that the level differences within a Diablo Immortal server are not too great. Thus, the server’s benchmark Paragon level is gradually increasing every day.

If you are below this server level, then you will be able to take advantage of an experience buff that will be bigger and bigger (up to 400%) so that you can catch up. On the other hand, if you are above, you will be entitled to an experience brake.

In itself, this mechanic seems to be quite correct and guarantees a fairly uniform level, which is quite good for a game with a PVP dimension. The problem is that this brake, it can go so far as to prevent you from gaining experience at all!

A mechanic that is too punitive for some players

This misadventure, it was told a few days ago by a player named Wildexperience on Reddit. Indeed, he has for a while exceeded the average server level and he therefore plays with experience penalties. Either way, he never complained.

But the problem is that it got to a point where it’s no longer a brake, but a stop that is put by Blizzard. As you can see in the image below, he doesn’t gain any more experience points until the server’s Paragon level goes up. In itself, it just requires waiting for the next day, but a game that completely prevents you from gaining experience and progressing, at this level, it’s still surprising.

See also  Elden Ring was the best-selling game of June 2022 in the US.
Diablo Immortal: Players can no longer gain experience because judged "too high level" by the game

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