news tip Diablo Immortal: the real limitations put in place revealed by Blizzard
Since its release, Diablo Immortal has been under fire from critics and one of the points that set fire to the powder is the limit that Blizzard would have imposed in terms of loot. Recently, they have officially expressed themselves on the subject and we therefore invite you to discover these limits in this article.
Limits accused of forcing the purchase
We just said it, a few days ago, when a Youtubeur told us more about the limits put in place by Blizzard that he found himself by playing the game a lot, it’s clearly again a big outcry on the side of the players.
Indeed, this limitation for them is still a very limited mechanism implemented in Diablo Immortal with the idea of forcing players to purchase. In the days that followed, the controversy swelled and naturally reached the ears of Blizzard.
Thus, a few hours ago, it was via Wyatt Cheng, the game director that we finally had an official response to these rumors. Although he confirmed that these limitations do indeed exist, he nevertheless insisted on indicating that they were less punitive than what might have been said in the press.
What limitations for Diablo Immortal?
Indeed, Wyatt Cheng indicated that what came out in the press does not correspond to reality. However, he also indicated that if you encounter this kind of problem in game, it may be that you are the victim of a bug on your game of Diablo Immortal.
As for the real limitations, we suggest you find the complete list below to give you a better idea of what they correspond to:
- Be in a 4-player party for open world areas and dungeons: 12 unbound gems per day
- Earnings 4 times greater for the first 4 yellow elites
- The first elite Orange inevitably drops a legendary item
- The first 5 cursed chests can drop enchanted dust
- Zoltun Kulle event dungeons give enchanted dust 4 times a day
- Linked gems in the first 2 hidden landmarks of the day
- Legendaries are not locked to a maximum of 6 per day