Five Years of Reports Since The Last City – Iron Banter: This Week in Destiny 2

Almost every week he brings something new to Destiny 2Whether it’s story beats, new activities, or interesting new combinations of items that allow players to devastate each other in the Crucible. Iron Banter is our weekly look at what’s happening in the world of Destiny and a roundup of what’s catching our attention across the solar system.

Destiny 2’s story is one of evolution. Although the core of the game has always existed as it does now (it’s all about shooting aliens, and shooting aliens is very satisfying), just about everything else that makes shooting aliens easy has undergone massive changes. Whether on purpose or by accident, I have been covering Destiny 2 for its entire life and have witnessed every tweak, iteration, change, expansion, season, and revision since its release.

There are very few games like Destiny, if any. I’ve never seen a game go through so much invention and reinvention, or spend so much time discovering its identity and grow so well. Also, I’ve never had a game stick with me to the extent that this one has. I haven’t always liked Destiny 2 throughout its history, but it has always impressed me: its scope, its ideas, its ambition. In the second half of its life in particular, I think Destiny 2 eventually became the game that Bungie released in 2013.

It’s Destiny 2’s fifth anniversary month and my last Iron Banter column as I leave GameSpot and gaming journalism, and I’m looking at the big picture of my time covering Destiny 2: a huge chunk of my career. , as it turns out. And I think it’s that evolution that has made Destiny 2 worth sticking with for the past five years. It can be easy to forget the way things used to be, which is why we chronicled some of the biggest changes the game has undergone in the last five years, and in that way, it can be easy to lose track of the Updown. of the past and how far Destiny 2, the game community, and Bungie have come during that time.

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A cover photo of Destiny 2 eons ago.

The discussions I have about Destiny 2’s past are always weird. Elements of the past that were frustrating and ridiculed at the time are fondly remembered; The strongest moments in the game’s history are also considered weaker than they were at the time. Destiny 2 is a difficult game to pin down, especially through the floating haze of memory, and that’s made worse by the way it’s spoken at times. Ideas and interpretations are commonly accepted among Destiny’s large, robust, and very active community, and that changes the way things are perceived over time.

For example: the Red War campaign. A conversation I had this week with GameSpot’s David Ahmadi ran the gamut of our feelings about Destiny 2’s vanilla story. I look back on it fondly, mainly because I felt it was a huge improvement over Destiny 1-era storytelling. At the same time it was a campaign that did a lot to introduce the world and the characters, while also advancing those important elements, interesting ways. David recalls a swinging tone, too many goofy Cayde-6 moments, and a dearth of content. And I would say that both things are true; I think we are both right.

There are very few games that exist in a context like this, very few games have history like Destiny 2. Among video games, it’s unusual to have this shared experience that we all remember a little bit differently, and constantly argue and remake through our interactions with each other. If I had to pin down the one reason I’ve spent so much time paying attention to this game, and why I’ve become a (huge) fan when I once didn’t like Destiny, this is it. What makes Destiny 2 fascinating is that it is more than the sum of its parts. It’s more than the stories it tells, the content it includes, the alien shots that make it fun, and the community that surrounds it.

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It feels strange to have so much shared history around a single video game, taking up so much space. However, the seriousness of this suggests to me that history is worth preserving, and that’s something I hope Bungie will strive for in the future. Not only is it frustrating that new players can’t experience old Destiny 2 content, but we can’t revisit that story. It’s hard to see where we’ve been to understand how we got to where we are.

But still, that’s one mark of what draws me to this game: its evolution. There’s something significant about the fact that there are moments in Destiny that you can’t take back, that happened and are now gone. In a way, it elevates the experience beyond that of any other entertainment product. I know a lot of players struggle with “fear of missing out” or are annoyed that they can’t visit the beginning of the game. But I think what has made Destiny 2 special in the last five years is the fact that it will never be what it was. Preserving history is important as a means of looking back, but the true power of the game itself is that it has changed and can change. It can be more than it is, and we can continue that journey and contribute to it.

That’s something I hope the creators of Destiny 2 and their community keep in mind in the future. Frustrations are fleeting, but what’s special about this is that we’re all here, watching it change, participating in those changes, and maybe changing with them. I’ve spent a lot of time with a lot of video games, but none of them have felt like Destiny 2, both in its ups and downs. Waiting to see where the game might go next, and what its community might become as it progresses, are why I’ve stayed for the past five years. And while I may not be covering Destiny 2 or video games anymore, they’re the reasons I’m not going anywhere.

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