The spin-off “shattered” the expectations of the targets
fantasy theme borderlands derivative game Tiny Tina’s Wonderland It might have seemed like a one-off experiment, but it’s been successful enough for Gearbox to consider it a new franchise, with “future experiences already in the works.”
Gearbox Entertainment CEO Randy Pitchford spoke about wonderland at the Embracer Group annual general meeting, as transcribed by Video Games Chronicle.
summarizing Tiny Tina’s Wonderland as a “huge win”, Pitchford added that the fantasy board game-inspired game “shattered all of our target expectations, both critically and commercially”, and that “in addition to the huge financial rewards of this win that will come our way in the coming quarters, we have established a firm beachhead.”
“We now clearly have a new franchise on our hands, with future experiences already in development at Gearbox,” Pitchford said.
It’s worth noting that Gearbox made a move to acquire Lost Boys Interactive, the co-development studio in Tiny Tina’s Wonderlandback in April.
As someone who was initially put off by the idea but ended up liking it wonderland more than expected, I can easily see them making a sequel (hopefully even safer).
That said, even among players who enjoyed this D&D-inspired, cross-world, build-your-own-class shakeup, the season pass really left a bad taste in the mouth that still lingers: the DLC wasn’t substantial enough by comparison. with borderlands appropriate, not for a long shot.
I only played through the main wonderland campaign once, and I never messed with endgame activities, but that’s normal for me when it comes to the borderlands Serie; others, who play these games specifically by the end-game routine didn’t go so well.
Long story short, I think it was worth playing, but any new “experience” under the wonderland Umbrella can’t rest on the success of this first game, which had a huge curiosity factor going for it. Expectations will be higher next time.