In the latest issue of PLAY magazineGenshin Impact developer Hoyoverse acknowledged that the game’s overwhelming new player experience may be “an issue” and that the studio is working to improve it.
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“This is an issue we’re looking at as well,” Hoyoverse says of the new player experience. “While we continue to produce more exciting content, we’re also trying to ease the burden on new and returning players.
“In addition to the ongoing system optimizations and beginner tutorial tweaks, client capacity optimization and smart content management above are also being developed,” the team adds.
Technology and time can be intimidating for new Genshin Impact players. As the game continues to grow, so does the install size, and this is becoming especially unwieldy for mobile gamers who can only spend a portion of their device’s limited storage on one game. Hoyoverse has already optimized many parts of the game, and with the new Sumeru region already set to grow even bigger in the 3.1 update, it’s encouraging to hear that it continues to work to control the game’s growing appetite for gigabytes.
Genshin also faces the problem of MMOs: you have to work with a ton of content to access the latest and greatest that everyone is excited about. Sumeru, for example, is technically attached to Liyue, one of the game’s base areas, but is at the end of massive quest chains for regions like Inazuma and sub-regions like the Abyss.
You don’t have to do everything in the game to enjoy Sumeru, but there’s definitely information overload at first. Thankfully, Hoyoverse has added quick start options for many quests and events to speed up the onboarding process, but there are still some major gameplay trailers.
This kind of early loading of content can also have a knock-on effect on Genshin Impact’s coveted and heavily promoted gacha characters. You could easily use your limited Wishes and Primogems on the Genshin Impact 3.1 Bannersfor example, just to end up with a character that requires upgrade materials that you won’t even be able to get until you complete a million or so quests and/or increase your time-limited adventure rank.
This can be especially confusing for new players already trying to get to grips with the game’s many currencies and resource types, and seems to be one of the biggest opportunities for the “intelligent old content management” that Hoyoverse describes.
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