Friends and family can play in the same world even when the normal host is not around.
The shrunken backyard antics of Grounded it shines in co-op as it’s fun to build a base together that everyone can enjoy and, you know, spiders are less intimidating when you have backup. Down the stretch before the 1.0 release of Grounded On September 27, Obsidian announced a shared worlds feature to make multiplayer less of a hassle.
Here’s the idea: you’ll be able to create a shared world that lives in the cloud and allows other players to access it even when you’re not around to host it. In other words, less time getting everyone’s schedule on the same page and more time debugging.
In a forum post this week, Obsidian explained the shared worlds feature in progress and its benefits, some of which aren’t immediately obvious.
Standard worlds can become shared worlds
The good news is that you don’t need to create a shared world from scratch: you can turn a standard world into Grounded in a multiplayer-focused shared world using the Save/Load menu. And on the other hand, “any shared world you own or have shared with can be copied as a local standard world for you to play on your own.”
That means the Shared World system can be used to “share copies of saved games with friends” even if you’re not the original creator. Or you can bring a world from Steam to the Xbox or Windows Store version of Grounded and keep progressing.
In the current form of the feature, which is still considered “beta” by Obsidian, it is recommended that you keep a backup copy in case the service goes offline during testing or something goes wrong.
Some limitations to keep in mind
Another caveat is that while you can “own” three shared worlds at any given time, you can have up to 50 of these shared worlds with you. One last point to note: “Shared Worlds can only be played if it is hosted as a multiplayer game.”
With all that said, I can see that this stuff is getting a lot of use – it’s a more or less “expected” feature of a survival/creation game that supports online multiplayer.
Talk about a pleasant surprise in the run up to GroundedLate September release. My experience so far has been mostly solo, fun too! — but with this easier multiplayer setup and all the other new pieces coming with version 1.0, I’m going to have to start planning. This game has been quietly simmering, but it should be huge.