Halo Infinite’s open world was scaled down from the original vision

Halo Infinite’s open world was significantly downplayed, a fact that was trending again after 343 Industries chief creative officer Joseph Staten spoke on Game Maker’s Notebook, a podcast from the Academy of Interactive Arts & Sciences.

On the podcast, Staten explained that the main motivating factor behind such reductions was that the studio simply didn’t have enough time to achieve the desired level of fidelity for the amount of content originally planned.

Jugando ahora: Revisión de la campaña de Halo Infinite

“Al final, no eliminamos tanto del mundo abierto, pero sé por los diseños originales que hubo una reducción bastante significativa de lo que el equipo había esperado en un punto que pudieran cumplir”, dijo Staten.

Staten también dijo que Halo Infinite no encajaba del todo en el molde estándar del mundo abierto, y que no todas las características tradicionales del mundo abierto se adaptaban al juego. Staten dijo que, en cambio, el equipo se centró en los sistemas emergentes de disparos en primera persona. “Aceptemos esos sistemas”, dijo Staten. “Los otros sistemas que a veces vienen con juegos de mundo abierto, simplemente no son para nosotros. Así que no perdamos el enfoque y pasemos demasiado tiempo en esa área”.

Esta no es la primera vez que escuchamos que el mundo abierto de Halo Infinite se corta y se corta en cubitos. En un informe de Bloomberg de 2021, se reveló que el estudio eliminó más de dos tercios del contenido de Halo Infinite y redujo la escala del mundo abierto de una “experiencia similar a Zelda” a algo mucho más pequeño.

GameSpot dividió las revisiones de Halo Infinite en dos secciones: revisión de la campaña de Halo Infinite y revisión de Halo Infinite Multiplayer. El crítico Jordan Ramée elogió el aspecto de mundo abierto de la campaña principal y dijo: “La fuerza de [the] The narrative, coupled with the open world and new traversal mechanics, brings a welcoming freshness to the two-decade series.”

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Halo infinite was released in 2021 for PC, Xbox One, and Xbox Series X|S.

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