Hearthstone: best decks, new cards… Our investigation into the Murder at Castle Nathria expansion

Game News Hearthstone: best decks, new cards… Our investigation into the Murder at Castle Nathria expansion

Hearthstone’s new year kicked off on April 5 with the Voyage to the Heart of the Sunken City expansion. As expected, the second set of the year of the griffin arrived on August 02 with Murder at Château Nathria. An expansion that revolves around the theme of the latest World of Warcraft expansion. Better decks, new mechanics… After three intense days of play, here are our impressions.

Summary

  • Hearthstone: state of play to soak up the new mechanics of the extension
  • Hearthstone: which decks are strong for this new extension?

It’s official, the twenty-first expansion of Hearthstone is available since Tuesday evening. A summer extension named Murder at Castle Nathria which turns the players’ holiday into a crime scene: Sir Denathrius, owner of the palace, has been murdered. No survey to carry out but 135 new cards related to Shadowlands, the latest extension of World of Warcraft. The Shadowlands, the realm of the dead in which adventurers enter, is made up of an area called Revendreth. It is led by Denathrius, the expansion’s first major villain, who hijacks the anime : it is the spiritual energy of newcomers to the Shadowlands. It is therefore around these themes that Blizzard has decided to print these new cards. The keyword Impregnationthem Premises as well as the point on the best decks: we played the extension and we give you our opinion.

Hearthstone: state of play to soak up the new mechanics of the extension

Some will be luckier than others.

Since August 2, it is therefore possible to indulge in what makes one of the great qualities of Hearthstone and card games in general: the opening of packs containing new cards. It immediately brings excitement like a child’s on Christmas Day, while delivering on the promise of a whole new game. Is this the case with Murder at the Castle from Natria? During our preview of the expansion, we bet it was: Premises then seemed mostly very good cards, even if the mechanics ‘Impregnation left us hungry. What about in a context where these 135 new cards are accessible to everyone? It must be recognized that our instinct was not mistaken.

First, cards of the type Venue. There are 10 (1 for each class), each of which takes up a typical Revendreth area. They land on the game board like a servant. They have an effect that can be activated every two turns, an effect that can be triggered as soon as the card is placed. For example, that of the priest gives 2 life points and 1 attack point to a minion and allows the player to draw a card. Overall, the premises are excellent cards (except the warrior and hunter ones, for now) and offer everything you expect from new mechanics: entertainment, power and a light layer of reflection.

Side Impregnation, mechanics seem to be less imposing. Besides Denathrius (which we will come back to later) which mobilized the creativity of players in these early days, few cards Impregnation dominate. We can possibly consider the zone attack Net space of the priest and the Convincing disguise shaman like good cards, but that’s it. That being said, this keyword also brings a layer of reflection to the players who play them: depending on their opponents and the decks they face, they will have to know whether it is important to play the base card or its imbued version.

Impregnation, késako?

All cards edited with this word have their power improved on one condition: the sacrifice of our allied creatures. They improve in the hand after X allied minions are dead.

Hearthstone: which decks are strong for this new extension?

Meta definition

Before enlightening readers on the best decks of the moment, it is good to recall the definition of the word meta. It is an English acronym, meaning Most Efficient Technique Available. In the context of Hearthstone, these are therefore the most effective decks: gold, are considered effective those that display a win/loss rate greater than or equal to 50%. The meta is therefore a set of these decks.

Obviously, who says new cards also says new lists to play. While it’s hard to say which are the best decks of the moment just three days after the release of the new cards, some are already very popular. On this subject, it is clear that there is something for everyone: previous archetypes brought up to date, aggressive list or even the new mechanics of skeletons in mage, here are four lists that seem to emerge these first days:

  • Druid Denathrius: As expected, Malfurion should remain at the top of the leaderboard with Murder at Castle Nathria. In question, his ability to gain mana crystals (resource for playing cards) and to exceed the limit of 10 crystals thanks to Guff. A specificity that allows him to play large creatures very quickly. And it’s a treat with the arrival of Denathrius: the latter inflicts 5 points of damage divided among all opponents when played, a number of damage that increases with allied creatures that die during the game. This makes it possible to make very strong card combinations (see video below).
    • Deck code: AAECAeSiBAaJiwTp0ASY1ATv3gSX7wS+8AQRgfcDrIAEr4AEsIAEiZ8Erp8E2p8EsKUEz6wE9r0E/70ErsAEst0E1t4Ewd8E4O0E2qEFAA==
  • Imp Warlock: Very aggressive decks, known as aggro, are often a safe bet in the days following the release of an expansion. With Murder at Castle Nathria, he is the warlock who best embodies this violence with a model based on imps. As mentioned earlier, this is the location of the warlock as well as the card impending devilry (draw 1 card, start again for each imp controlled by the player) which puts a lot of pressure on the opposing player. Beyond the immediate grip and the fun provided by the deck, it is also inexpensive in dust and is perfect for players with few cards.
    • Deck code: AAECAcyLBQLHsgSb5AQO9O0D/foD//oDgfsDxYAEqZEEhKAE5qAE+dME+tME/9kEgNoEgdoEq+oEAA==
  • Skeleton Mage: this is one of the great novelties and probably the biggest surprise of this beginning of the expansion. Jaina’s class, often based on spells (reduction, damage…) returns to the source of Hearthstone with a list more focused on minions and especially skeletons: new expansion card, it’s a 2 /2 which deals two points of damage to a random opponent. Cards printed with this new expansion allow him to temporize while summoning skeletons, before killing the opponent with his boosted hero power.
    • Deck code: AAECAf0ECNjsA53uA6CKBOWwBNy5BJjUBLjZBKneBAvT7APW7AOn9wOu9wOogQShkgT8ngTa0ATK3gTb3gSEkwUA
  • Quest Priest: Strong roster prior to the new meta, the Quest Priest continues to be stable without being unbeatable. However, it has new cards allowing it to kill many minions at the start of the game: it is particularly effective against the imp warlock seen above. She doesn’t particularly have the advantage against slower decks, but can hope to get away with Theotar and her quest reward which gives her instant victory.
    • Deck code: AAECAZ/HAgjU7QOm7wPd9gPwnwTlsASotgS42QSX7wQQmusDnusDh/cDjIEErYoEiKMEiqME1KwEjbUEobYE89sE+dsEutwEkt8EhoMFhqQFAA==

Although making a lesser impression than the Druid Denathrius, some classes still seem to be performing well in these early days. We think in particular of the Shaman Evolvewhich manages to put a lot of pressure by summoning creatures higher in cost (Convincing disguise and location). Similarly, the Hunter and its dormant seeds can generate a lot of creatures and a lot of damage (Ara’lon‘ and Wild Spirits notably). On the other hand, some classes perform less well. The first that comes to mind being warrior: since the last patch and the reduction in the power of some of its classes, it is not much used by players and it is not the new cards that have solved this problem. For its part, thief seems to be unable to find a stable archetype (even if the new list is funny) and falls into the depths of the ranking. Ditto for Paladin and Demon Hunter who have not yet found optimized decks.

Bulk Deck List

  • Seed hunter (mid):
    AAECAbuRBQK+4wTT5AQO9PYDxfsDw4AEu6AE4aQEv6wEiLIE4bUEv9MEuOMEweMEzOQE0OQE1OQEAA==
  • Demon Hunter Relics & Deathrattle (mid):
    AAECAaWrBAq/7QOoigSHiwT4lAT+vwTp0ASY1ASq3QSt4gS+8AQKu+0DvO0D/e0Dr+8DivcDh7cEr94EsN4EquIEheUEAA==
  • Evolution Shaman (mid):
    AAECAaoIBIb6A8ORBJjUBLnZBA3j9gPVsgTgtQSWtwSywQScxwTFzgSv2QS12QS22QT03ASz3QS88AQA
  • Shaman totem (aggressive):
    AAECAYHaAwSG+gPp0ASY1ASx2QQN04AE/58E+rQE4LUEssEEhtQEqtkEttwE8t0EpeQEveUExOUEvPAEAA==
  • Naga Priest/Pelagos (aggressive):
    AAECAa0GBvvoA4f3A4ujBImyBKW2BPrbBAytigSEowSJowTtsQSIsgSktgSntgSHtwSywQT10wTz2wSGgwUA
  • Coin thief (the deck leaves or doubles!):
    AAECAYaSBAL7igT23QQOq+sD/u4D0/MDofQD6/YDvYAEkZ8E958EoKAEt7ME49ME9N0E9d0EwYMFAA==

Like its older sisters, the extension Murder at Castle Nathria manages to effectively refresh Hearthstone by offering powerful new lists with different gameplays. A welcome update, since the meta suffered from some repetition these days, despite the welcome arrival of Renathal. Places type cards are often strong enough to be played in most decks and allow an additional layer of thinking, especially with the possibility of activating its power every other turn. If we can consider that the mechanics To impregnate, to permeate had more mixed success, it is enough to note that the two decks emerging these first days have cards using this mechanic. Nevertheless, it will be recognized that it will not remain in the annals, unlike keywords like Dredging, Discovery or even the Exchangeable. Finally, we will also note the absence of a possible solo adventure around the murder of Denathrius: nothing shocking that it is not there, but it is all the same the kind of theme mastered by Blizzard to offer something fun and entertaining. In any case, players can always fall back on the achievements at the start of the week to find another form of gameplay. All while waiting for the Master Tour, a big international tournament, where the best players will surely put their best cards on the table.

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