Horizon Zero Dawn and its sequel Horizon Forbidden West are incredibly detailed games, powered by Guerrilla Games’ Decima engine that delivers graphics that look almost impossible on modern consoles. But would Horizon be that good with PS1-era visuals that barely qualify as 3D? Fortunately, now we know.
YouTube creator ZeoNyph wondered that too and created a pseudo-demo for a Horizon Zero Dawn demake using Blender. Blender is a 3D graphics program that allows users to animate their own content, and while it can be used for advanced visuals, that’s not what ZeoNyph had in mind.
As you can see in the video above, Horizon Zero Dawn was reimagined as a PS1 game from 1996, complete with the classic PlayStation splash screen and a blurry 320×420 resolution. The game’s own title screen even includes a selection option for the Frozen Wilds expansion, and the audio has a wistful tone and lack of fidelity that anyone with a PS1 should recognize. There’s something soothing about a game that seems to be held together with tape and paper clips.
For the “game,” we see Aloy walking past a bonfire, one that is clearly a 2D file meant to give the appearance of 3D, before she is quickly noticed and attacked by a machine. Because this is an homage to the classics of the time, it cuts to a black screen as Aloy collapses, dead.
On second thought, maybe it’s for the best that Horizon didn’t come out until 2017. For more on ZeoNyph, check out the True Detective season 1 intro video remade with the characters from Life is Strange.
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