Turning on the power in Call of Duty Zombies is usually your first course of action to get to a point where you feel powerful enough to survive as the rounds go on and the enemies get stronger. This usually gives you access to new areas of the map and allows you to get buffs from Perk Machines and use the Pack-a-Punch machine. With Call of Duty: Vanguard returning to a round-based system in Shi No Numa, do you need to turn it on?
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How to turn on the power in Shi No Numa in Call of Duty: Vanguard Zombies
There’s no need to worry about power in Vanguard’s Call of Duty: Shi No Numa. Like previous maps in the game, there is no power switch or similar mechanic that blocks you from certain areas. Also, since game perks are retrieved from sources, there is no need for electricity like with Perk Machines.
While there is no power switch, you still have access to electrical functions on Shi No Numa. There are quite a few door traps that you can use to take enemies out, and when you craft the Wunderwaffe DG-2, you have to charge up some vacuum tubes through creative means.
We’d be surprised if any future Vanguard Zombies maps had the power switch. It hasn’t appeared yet, so it might be strange to see it implemented in the future. We do expect it to return in the future though, with whatever game Treyarch brings Zombies to next.