Game News John Romero (DOOM) announces a brand new project with a major publisher!
Present in the industry for 40 years this year, John Romero is one of the most famous game designers in the world, thanks in particular to his work on the DOOM, Quake and Wolfenstein series, his involvement in Deus Ex, but also for the terrible failure by Daikatana. But despite his seniority in the industry, he is far from having retired.
Romero Games formalizes the development of a new game!
John Romero hasn’t been idle at all in recent years, since he founded Romero Games with Brendra Romero, his wife, herself a renowned developer, who runs the studio in addition to having the cap of Game Director. Since setting up their own studio, the couple have released three titles: Gunman Taco Truck, SIGILwhich is the 5th unofficial episode of Doom, as well as Empire of Sin, an interesting tactical game set in a mafia universe published by Paradox Interactive.
Since the release of this title, we did not really know what the Romero and their team were up to. The answer came yesterday, since John Romero released a statement on Twitter, very officially stating that Romero Games was working on a whole new projectin the company of a “major publisher”, whose identity has obviously been kept secret.
Exciting news! I’m working on a new FPS, and we’re hiring (…). It’s a new dawn for Romero Games. We are working with a major publisher to develop John Romero’s next shooter: a brand new FPS on a new and original license. Our team is growing, and we’re looking for talented people in all roles and at all experience levels, and especially people with Unreal Engine 5 experience.
A still embryonic project
We therefore discover that the studio is working on a new license, which will take the form of an FPS made using the Unreal Engine 5. Increasingly used, the Epic Games engine will therefore give life to the next game from Romero Games, which doesn’t have a name yet. We are obviously not ready to see it happen, since the announcement of the project takes above all the form of a recruitment advertisementcovering many positions in different areas of development.
By going to the official FAQ, we learn that it is still too early to give more information on the future game. We also learn that transition positions are available, that it is necessary have played Dungeons & Dragons for co-op positionsthat internships exist and that, if the studio is not designed to accommodate the public, people moving to Galway can contact Romero Games if they want to come say hello. Nothing is guaranteed, but the studio promises to “see what he can do”.