Game news LoL: a Riot employee’s new take on toxicity
Toxicity in League of Legends returned to center stage this week. It was through the Spanish competition SoloQ Challenge that a Riot employee shared his opinion on the subject.
Summary
- LoL, inseparable from its toxicity
- “We tend to take the negative and multiply it by 10”
LoL, inseparable from its toxicity
Currently, several competitions are taking place in League of Legends. There is of course the Mid-Summer Invitational, a prestigious tournament taking place in South Korea and bringing together the best teams in the world. On a smaller scale takes place in Spain on SoloQ Challenge : a test during which Spanish streamers must climb the rankings as quickly as possible by playing without a group. However, SoloQ is often considered to be avoided for LoL players who want to have fun since it is in this game mode that we most often find toxic behavior (insults, anti-game…). An observation made by Edgar Medina, Manager Italy and Spain at Riot Games, on Twitter:
He dedicated 45min ahora mismo a mirar varios VODs de streamers quejan activamente de inters, lo que he visto te sorprenderá. (Se viene paraguas)
— Edgar Medina (@eMeDroiD) May 11, 2022
I’ve spent 45 minutes right now watching various VODs of actively complaining streamers, what I’ve seen will surprise you.
In a long thread, he explains that sometimes the toxicity in the game is not as important as we think (while agreeing that there were still problems to solve at this level.
“We tend to take the negative and multiply it by 10”
Roughly speakingEdgar Medina explains that it is our perception that clouds our judgments. After these forty-five minutes of viewing, he explains that some streamers complaining about bad actions by their teammates are often linked to mistakes they made themselves. In summary, as players, he considers that we tend to easily point out the negative in our teammates.
100% agree.
Fighting perception is algo muy complejo; tendemos a coger lo negative y multiply x10 (una pena), y lo positivo lo normalizamos (creo que hacemos bien, porque debería ser lo normal).Sobre los ints, es una actitud que da asco, directamente.
— Edgar Medina (@eMeDroiD) May 11, 2022
Fighting perception is a very complex thing; we tend to take the negative and multiply it by 10, and normalize the positive.
To this is probably also added the feeling of guilt, when you do not want to recognize your mistakes. In any case, League of Legends is a game where the clashes are physical but also mental. As TimTamMonster, the new producer of Disruptive Behavior Systems, put it in March, “Because you don’t just have to build systems to influence human behavior; you also have to think about the humans playing. Everything depends on you.“
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