the Starfield Community Patch (opens in a new tab) is a fledgling group effort that he hopes to tackle star fieldInevitable mistakes from Bethesda and mod makers are already laying the groundwork for work on Bethesda’s next open world epic.
We spoke with members of the SCP to find out more about the group’s plans, that is, how do you prepare to modify a game that isn’t out yet and use a new engine. At this stage the group is focusing on preventing any roadblocks that could delay mod development once the game is actually out, but proof of concept tools are also in the works along with organizational stuff.
“If you look at other big modding projects out there today, you’ll find that many of them have suffered growing pains at some point during development,” the SCP tells GamesRadar+. “These issues often stem from questions about ownership, copyright, vision, etc. That’s why we feel it’s valuable to use the time before the game’s release to nail down these details so that anyone who decides to contribute to the project be aware of how it all works, what to expect, and how your submission will be shared.”
The goal of the group is to establish a core team in charge of compiling major SCP releases, “but this team is not fixed, as modders may come and go as their interest in the project wanes or they no longer have free time.” to contribute.” The larger project, as the name implies, will be a community effort supported by Nexus Mods and will be based on a combination of what top modders dig up and what players are reporting, including feedback sent to through SCPs. Discord (opens in a new tab)wiki and forum (opens in a new tab).
“Traditionally, Bethesda develops the systems that make up its engine over time rather than completely changing them with each new game,” the SCP notes. “Weather [Starfield’s] Creation Engine 2 seems to be a significant improvement, there’s no reason to think this trend won’t continue – you can still find relics of the Gamebryo Engine used for Morrowind in Skyrim game data. If you have an eagle eye, you can see some snippets of the Software Development Kit that the developers are using in the various Starfield trailers, which looks a lot like the existing Creation Kit tool offered for Fallout 4 and Skyrim.”
The SCP is also working with the teams behind mod libraries like wabbajack (opens in a new tab) Y Mutagen (opens in a new tab) hoping to “dramatically improve collaborative work in Creation Engine games”. He even reached out to Bethesda directly seeking “any engine or gameplay details” to help get a foot in the door, though it doesn’t appear those requests have yielded results yet, which isn’t surprising given the month of May. star field delay has pushed the game to early 2023.
Needless to say, Starfield will launch with bugs; you can’t make a game without them, and you definitely can’t make a galaxy of more than 1,000 planets without them. The sheer size of Starfield ensures that bugs will creep in during production, either because they won’t be caught until millions of players have played the game, or because there simply won’t be time to test and fix everything before release. This is where the SCP hopes to help players who may find their experience hampered or completely halted by technical issues.
“The thing to keep in mind is that a community patch like this doesn’t necessarily exist because the game is bad,” the group says. “There are often small issues that don’t really detract from the overall experience, but would be considered bugs.” Examples include things like objects slightly snagging on walls, or a missing texture on the side of an object that you hardly ever see. It’s quite understandable if the good folks at Bethesda didn’t have the time to address every issue like this.
“We are confident that the launch version of Starfield will be a strong and fully playable game at launch. Although there will almost always be some rough edges that need to be smoothed out… Our hope is that Starfield will be as revolutionary as Oblivion was in its day. Bethesda has traditionally favored complex game systems over flashy graphics, so we expect the game to be packed with complex game loops and immersive storylines.”
Elsewhere, Starfield Fans Are Reverse Engineering Star System Maps using trailer snippets.