Tiny Tina’s Wonderlands “exceeded” expectations at Take-Two, with company CEO Strauss Zelnick saying he will “look forward to the possibilities of this new franchise” for “years to come.”
Zelnick discussed the Wonderlands release on the company’s latest earnings call following its Q4 release. report. Zelnick says that it is “seen as the best launch for a new 2K franchise in several years” and noted that “over 40%” of Wonderlands players have never played a Borderlands game before.
Take-Two’s accompanying report notes that Tiny Tina’s Wonderlands was one of the company’s biggest hits, alongside the newly released WWE 2K22 and the enduring popularity of Red Dead Redemption 2. Tiny Tina’s Wonderlands obviously hasn’t sold the 44 million copies that Red Dead Redemption 2 has sold. , but it’s clearly pretty well done on its own.
Despite a disappointing first DLC described as “one of the worst Gearboxes to ever drop”, Tiny Tina’s Wonderlands has established itself as a worthy successor to the Borderlands legacy. An active community around the fantasy-filled shoot-and-loot game quickly sprung up. think of absurd strategies to melt bossesdoing the likes of Shrek and Kratos with their awesome character creatorY Working the best weapons in the game..
Gearbox, creator of Borderlands, part of 2K under Take-Two, moved to buy Wonderlands co-developer Lost Boys Interactive after the successful launch of the game. Today’s comments from Take-Two reaffirm interest in continuing to work on the game, and indeed the “franchise”, seemingly beyond the scope of their current four DLC season pass.
Take-Two already has more Borderlands on the calendar: a new Tales from the Borderlands game will be released this year.