“The indies will be the ones who will take risks in PS VR2” and not the great sagas, they say from PlayStation

Shuhei Yoshida, one of the main faces of PlayStation, talks about the “virtual reality boom”.

Every time we know more details of PlayStation VR2, the Sony’s new virtual reality headset destined for PS5 that will hit the market sometime in 2023. While we wait for confirmation of its release date, a new trailer for the glasses has been published and different members of PlayStation are talking about them.

It is the case of Shuhei Yoshidawho has been one of the visible faces of the company for years and served as president of Sony Worldwide Studios between 2008 and 2019. He is currently the head of independent games at PlayStation and, in an interview with Games Industry, he wanted to stand out above of all the role that smaller studios play in the evolution of these new technologies.

Indies have been waiting for this VR boomShuhei Yoshida“There are great games like Horizon: Call of the Mountain and Resident Evil Village, and yes, they are amazing, but what I think is that the indies will be the ones who really take risks in virtual reality because these studios are the ones that really want to create video games in VR,” explains Yoshida.

Shuhei Yoshida

“Independent developers have been waiting for this new virtual reality boom“, continues the Japanese in reference to what the new Sony device means. In fact, he gives as an example Tetsuya Mizuguchi, the Japanese creative author of Tetris Effect, one of the games compatible with the previous generation of PlayStation virtual reality.

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Regarding the new PlayStation VR 2, comment that it has already been tested by several professionals, who have mostly concluded that improves the overall user experience at the controls Sadly, it’s been confirmed in recent days that PlayStation VR games won’t be compatible with PS VR 2, so we’ll have to make do with whatever new releases we have on the horizon.

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More about: PlayStation VR2, PS VR2, Shuhei Yoshida, Indies and Virtual Reality.

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