Turbo Golf Racing is Rocket League but Mini Golf

Do you know what the worst thing about Rocket League is? teammates are either so bad at the game that they allow even the simplest of goals or so good that they get mad when you don’t do a triple-backflip-bounce-off-the-roof-pinch-shot from the other side of the pitch . And no one wants to defend. If you want to win a Rocket League match when playing with random teammates, you inevitably end up staying in goal and doing the boring jobs out of necessity. You win, but did you have a good time? Rotate, people.


Rocket League has a solo mode, of course, but the ranking system always seems to fail me. I’m 5-0 up or 5-0 down in minutes, never matched with a player of the same skill level. That’s why I love Turbo Golf Racing, a game that offers solo PvP carball action similar to Rocket League, but without the pesky teammates holding you back.

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Obviously, there is a core difference in the objectives of Rocket League and Turbo Golf Racing; in particular, that the former is a football (or hockey, or basketball) game in which you have to score more goals than your opponents in the allotted time, and the latter is more of a time trial affair, in which you have to compete with the opponents to get your ball. around the miniature golf course and into the hole. The games are fundamentally different when it comes to goals, but from a design perspective, they’re both about cars hitting balls.

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That’s not a bad thing. Using cars to hit balls is a lot of fun. This is why Rocket League is so successful. Using that core idea with a mini golf theme is sure to be fun, but will Turbo Golf Racing be as replayable as Rocket League? And will it be so much fun? Hard to tell from the demo – the real test is if you want to play a few more rounds every day for a month or a year – but it definitely takes away that singleplayer itch when teammates have too much and solos don’t hit. . point.

The phrase ‘miniature golf’ is a bit of a misnomer, but it’s the best description I have. This is because the holes are twisty and wacky like miniature golf (as opposed to the straight edged fairways of normal golf), but since your cart and ball are so small, the courses look huge from your perspective. Each hole takes a minute or two to complete, and each round consists of playing three holes against seven random opponents. There are also MarioKart-style power-ups and weapons you can use, which can turn a hole around in a matter of seconds. A well-timed missile and a quick boost? First place is yours, honey.

The courses themselves are well designed and fun. Each one has multiple paths and options, which is important when you’ll be repeating them quite often. There are spirals and canyons, portals and bunkers, everything a good fantasy carball golf game needs to be fun. Combine the creative levels with power-ups and items, and you have carnage.

The power-ups are worth mentioning, as they are more Rocket League than Mario Kart. While you may come across missiles and power-ups on every hole, power-ups are unlocked through challenges, battle passes, or the in-game store, and some are much more powerful than others. I unlocked one that improved my boost while playing, but other players had bought a magnesis power from the shop (with in-game currency, not real money) that was much better and pretty overpowered. Do you miss the hole? Magnet your ball on it. Heading for a bunker? Magnet your ball towards you.

It didn’t appear in the store rotation every time it was online, despite having enough money for it, and losing such a strong power felt pretty bad. I like the idea of ​​customizing your vehicle to suit your play style, but locking certain gameplay-affecting elements behind paywalls or storefronts just didn’t feel right. A new spoiler or decoration for your car? Of course. Excellent. Knock yourself out. A magnetic power that everyone else seemed to have but that I couldn’t find through sheer bad luck? not so nice

Despite my issues with the magnets, I had a lot of fun with Turbo Golf Racing, and it feels like the single-player Rocket League experience I’ve always wanted. I may not have realized it before, but a race against time to the hole, with weaponized missiles and magnets, is the perfect antidote to toxic teammates. The real test will be when the game fully launches, as you’ll need to maintain a strong community of regular players to stay afloat. If that initial player base is to be maintained, the game needs regular and engaging updates, new courses, and exciting limited-time modes. It’s too early to tell if Turbo Golf Racing is a hole in one, but it’s been played incredibly well.

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