Valorant Patch Notes: Update 5.09 Improves Skye’s Ultimate and Fixes Harbor Bugs

The Valorant patch notes for update 5.09 focus on squashing some pesky bugs in Riot’s FPS game, as well as making some tweaks to Agent Skye’s Seekers ability.

With Valorant Episode 5 Act 3 underway and new agent Harbor causing chaos (but not too much chaos, according to shroud), the first patch since its release focuses entirely on fixing bugs. Compared to previous updates, it’s pretty slim, but that doesn’t mean it’s not powerful.

Valorant Skye Finder Updates

Skye’s rather hostile Cabbages are probably one of the most problematic ults in the game, but Riot has made some adjustments to them to improve their hunting abilities.

Each Seeker now moves more fluidly around objects when it has gotten visual confirmation of its target’s location, and if the target is “intangible” (or “immune”), Seekers will not debuff them. Examples include Reyna during her Dismiss and Yoru during Dimensional Drift.

While it’s a small change, this last one allows Yoru, Reyna, and any other agents that can slip in and out of reality the perfect escape route from these pesky balls of pain.

Valorant Patch Notes: Update 5.09

Below are the full Valorant patch notes for update 5.09, courtesy of Riot Games.

insects

Agents

  • Fixed a bug where Harbor’s Cascade would sometimes disappear when looking away (fixed during the 5.08 patch cycle).
  • Fixed a bug where walking through the Harbor’s Cove barrier would not blind players at the intended distance (fixed during the 5.08 patch cycle).
  • Fixed a bug where Harbor’s High Tide would have large gaps when cast at specific locations on the map.
  • Fixed a bug where the geysers from Harbor’s Reckoning would not spawn in the area where the player was standing.
  • Throughout this year, we’ve made regular improvements to Skye’s Seekers to make them hit their target more reliably and efficiently. Made minor changes to the way Skye seekers navigate around obstacles after they’ve visually acquired their target. If the target is intangible when seekers reach it, it will not weaken it. This includes Reyna while she is Fired and Yoru in Dimensional Drift.
  • Fixed an issue where Yoru would still enter his stealthy, intangible state if stopped while casting Dimension Drift. Parrying now correctly interrupts the cast.
  • Fixed an issue where Fade could activate her Haunt and grab projectiles to knock them down while suppressed.
  • Fixed an issue where Reyna would automatically heal after a kill while on Empress even though she was suppressed.
  • Fixed an issue where Sage could instantly break her Barrier by locking herself in a corner.

While these changes won’t really affect Valorant’s tier list too much, they’re worth keeping in mind when choosing which Valorant characters you want to play. Also, if you want to take down Skye’s ult before she hits you, you’ll want to use Valorant’s best crosshairs and codes to help send her creatures back to where they came from.

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