The collectibles in Lost they are known as Memories, which are linked to their robot partner B-12. These collectibles give you more background and are required to unlock all the trophies and achievements in the game. One of the most difficult chapters Lost it is City center, as it’s full of nooks and crannies to explore (not unlike The Slums). Midtown features 7 different souvenirs to discover, and here we’ll show you where to find them. So if you missed any in your first playthrough, or want to know where they are before starting this chapter, this guide is sure to help.
first memory
As soon as the chapter starts, go up the steps and when you reach the underground train, the first memory will automatically activate. This one is not to be missed.
second memory
Go through the train, up the steps, under the small gap in the fence and turn right where you will see a robot named Ledoc. To the left of them is the next memory on the shelf.
Third Memory
As soon as you enter the town, go ahead and turn right into an alley, just past Paoudre the robot. This alley has a bright red neon sign of a bowl above it. Follow this path until you come to a yellow vending machine next to a small set of steps and jump onto the blue awning above.
Keep going up, up to the orange AC unit and into a small area behind a neon sign with two arrows. The memory is on top of a set of pillows next to a television.
Fourth Memory
From the memory above, take the cube shortcut down and turn right onto the path with the red lights, which leads back to the main street. As soon as you reach the street, climb up through the open window of the shop on the left (it’s just below a row of red lanterns).
Head inside, up the ladder ahead and up into a small, cat-sized space where you’ll find the next souvenir on the right.
Fifth Memory
Exit this building and head to the central part of the city where you will see a blue hologram. Across the street from the hologram is a restaurant with some tables and chairs, and two robots named Krooni and Koondy.
Go inside and head to the back where you will see a blue clock on the wall. Jump onto the narrow wall with the four pots and then climb up through a hole in the ceiling, where you’ll find the fifth Memory.
Sixth Memory
Much later in the chapter, after you’ve solved the rolling barrels puzzle that grants you access to the battery in Neco Corp, take the bucket shortcut, which takes you back to the start of the level.
Go back to the hologram in the central part of town and right next to it is a large building with yellow lights and bikes along the front. At this point in the quest, the inner door will be open, so go inside and interact with the Sentinel image on the wall. If you try to come here before you get the battery, the door will close.
Seventh Memory
Once you’ve gathered all the clues in Clementine’s apartment, you’ll end up at the nightclub. Head inside and then head to the bar area, next to Strange Drink. Right behind the bartender there is a lift at the counter that takes you downstairs.
Inside this room, right in the center, is the final Memory of this chapter, on top of some bottles on a round table.