Wo Long will have a difficulty setting, says producer

“So that everyone has the same experience”

According to the game’s producer, the difficulty approach in Wo Long: Fallen Kingdom It will be similar to how From Software (and Team Ninja itself) have handled many of their games in the past: there is a non-negotiable setting.

Speaking to MP1st, this is what producer Masaaki Yamagiwa had to say about it: “We think it’s good to have a set difficulty so that everyone has the same experience of getting through a really intense obstacle and everyone has that sense of accomplishment. as I did’. But the caveat there is to give players different ways to do it.” They go on to comment that you could “talk to your friends” about beating a boss and share that experience.

They also clarify that wo long “it’s not an easy game,” but they want to give players “as much freedom and agency to play it as they want.” Part of that freedom and agency is the moral system, which Yamagiwa explains: “One thing that comes to mind is the moral system. You have a morale range and as you increase it you get stronger and you can use it to choose which enemies to fight, or increase it so you can take on a tougher enemy and maybe it’s a little easier now. you are stronger. That system was really present in the demo, and while it’s confusing at first, it’s another tool in the toolkit in terms of taking on opponents. Think of it as a micro leveling system, where you (or your enemies) can increase your power level.

See also  Saints Row Deep Dive Highlights Bonkers Customization System

In any case, the “single difficulty setting” conversation is sure to have a lot of different takes, but at least we know where wo long found in any way. Given Team Ninja’s recent takes on action adventures, this comes as no surprise.

Chris Carter

Director of Reviews, Co-EIC – Chris has been avidly enjoying Destructoid since 2008. He finally decided to take the next step, create an account and start blogging in January 2009. He’s now on staff!

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