World of Warcraft: the MMO removes genres and becomes more inclusive, explained

Game News World of Warcraft: the MMO removes genres and becomes more inclusive, explained

World of Warcraft is in the process of beginning a real transformation: the MMO has just drawn a line under the notion of “gender” in its character editor. And yet, this is only the beginning.

An expanded vision for an already huge game

Since the toxicity affair within Activision-Blizzard, the publisher has decided to take its destiny into its own hands and make a number of important changes. This requires a large modification of its teams, but also of the directives and values ​​for many of its projects. Among these, World of Warcraft is particularly impacted, the MMO having been greatly singled out in the file.

Thus, Blizzard has just applied a small change that does not go unnoticed: now, in the character editor, the notion of “male body” and of “female body” purely…disappeared. We find instead “body 1” and “body 2”so as not to categorize a genre and make the game more inclusive.

Any other changes in sight?

This modification is not the first – the developers had notably deleted many lines of dialogue, deemed sexist – and obviously not the last: data miningthe practice of rummaging through a game’s files to find “secrets”, revealed that Blizzard has other ideas in the starting blocks.

For instance, the character editor would make it possible to choose several voices without gender restriction, while players could choose the pronoun of their choice (he, she, iel…). With the new World of Warcraft: DragonFlight expansion to come, it would seem that the Californian studio wants to restore the image of its precious baby and include it in a much larger cultural and community aspect.

It must be said that the development team itself has changed, the main people accused of sexism and toxicity in the Activision-Blizzard affair having packed up on the orders of management.


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